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E
- EASY - com.dragonboatrace.tools.Difficulty
- effect - Variable in class com.dragonboatrace.entities.Collidable
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Effect the collidable will have on the boat upon collision (positive or negative)
- effect - Variable in enum com.dragonboatrace.entities.CollidableType
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The effect the collidable has on the boat at a collision.
- effect - Variable in class com.dragonboatrace.tools.CollidableTimer.RunTask
- ENDURANCE - com.dragonboatrace.entities.boats.BoatType
- Entity - Class in com.dragonboatrace.entities
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Represents a generic Entity.
- Entity(Vector2, Vector2, EntityType, String) - Constructor for class com.dragonboatrace.entities.Entity
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Creates a new Entity at a position with a starting velocity, a entity type and a texture.
- EntityType - Enum in com.dragonboatrace.entities
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Represents a Type of Entity.
- EntityType(int, int) - Constructor for enum com.dragonboatrace.entities.EntityType
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Creates anew entity type with dimensions.
- equals(Object) - Method in class com.dragonboatrace.entities.boats.Boat
- equals(Object) - Method in class com.dragonboatrace.entities.Entity
- equals(Object) - Method in class com.dragonboatrace.tools.Race
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