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E

EASY - com.dragonboatrace.tools.Difficulty
 
effect - Variable in class com.dragonboatrace.entities.Collidable
Effect the collidable will have on the boat upon collision (positive or negative)
effect - Variable in enum com.dragonboatrace.entities.CollidableType
The effect the collidable has on the boat at a collision.
effect - Variable in class com.dragonboatrace.tools.CollidableTimer.RunTask
 
ENDURANCE - com.dragonboatrace.entities.boats.BoatType
 
Entity - Class in com.dragonboatrace.entities
Represents a generic Entity.
Entity(Vector2, Vector2, EntityType, String) - Constructor for class com.dragonboatrace.entities.Entity
Creates a new Entity at a position with a starting velocity, a entity type and a texture.
EntityType - Enum in com.dragonboatrace.entities
Represents a Type of Entity.
EntityType(int, int) - Constructor for enum com.dragonboatrace.entities.EntityType
Creates anew entity type with dimensions.
equals(Object) - Method in class com.dragonboatrace.entities.boats.Boat
 
equals(Object) - Method in class com.dragonboatrace.entities.Entity
 
equals(Object) - Method in class com.dragonboatrace.tools.Race
 
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